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Post  Grand Fonic Hymn on Mon Jan 18, 2010 9:31 am

Google it neebs.

or you could click on this spoiler
Aion: The Tower of Eternity is a massively multiplayer online role-playing game created by NCsoft's Aion Team Development Department. Already released for the PC in both South Korea and China, NCsoft plans to bring localized versions of the game over to North America and Europe in September of 2009.

he world of Atreia is split into three parts; Elysea (the lighter half, inhabited by the Elyos), Asmodae (the darker half, inhabited by the Asmodians), and the Abyss (the rift located between the two, inhabited by the Balaur). Players will explore and quest through these regions, meeting up in the Abyss for person vs person (PvP) battles.

While the game has a multitude of different races, including the deadly Balaur and the animal-like Shugo, players will only be able to play as Daeva. Split into the factions of the Elyos and Asmodians, the Daeva differ in appearance and abilities depending on the side that the player chooses to play as.

Characters are also customizable, with the player controlling various physical features during the creation process, including height, weight, scale, hair, skin, textures, voices, eye colours, tattoos, and an equipment customization system that allows the player to imbue weapons and armor with the visual appearance of a different item of the same class, allowing the player to use their performed visual appearance on items of greater power.

The game consists of four different classes, each which can be split off into two separate specialized classes. The primary starting classes are Warrior, Mage, Scout, and Priest, which split off at level ten into one of the two associated specialized classes, allowing the player to further customize their playing style. The game also contains 8 different professions, allowing users to specialize in all of them to gain additional skills. The game also allows for aerial combat and flight, adding additional depth to the character system.

The game also has a unique player vs player vs enemy (PvPvE) system that allows player created legions/guild to engage in a PvP match in the Abyss for control of various castles located there. At the same time, the server controlled Balaur may be assisting your faction or attacking your faction, depending on sequences that happen while in the abyss. Meaning each side may have to fend off two sets of enemies at once. Once in control of a castle, Legions gain additional funds and benefits.

Created by the god Aion, Atreia was a world inhabited by humans and other creatures. Unique in design, Atreia was split into two halves, and connected by the Tower of Eternity. Soon after creation, Aion designed a race called drakens as his servants upon Atreia. However, the draken eventually rebelled against Aion, and began to attack the humans. In turn, they grew more and more powerful and monstrous, adopting the new name of Balaur. As a result, Aion created what was known as the twelve Empyrean Lords, who were tasked with protecting humanity and the Tower of Eternity, creating a barrier that protected those inside while the outside world continued to come under siege from the seemingly unstoppable Balaur.

As the number of these new humans who tapped into the aether began to grow in size, an army was eventually formed, with these newly powered humans taking on the name Daeva. With the Balaur continuing to cause destruction on the outside world, ten Empyrean Lords and an army of Daeva decided to descend upon the Balaur, while the remaining two Lords would protect the Tower of Eternity, which served as Aion's embodiment on Atreia.

Despite the combined strength of the Empyrean and the Balaur, the war continued for hundreds of years at a virtual standstill, with neither side overcoming their enemy. The war had taken its toll though, and the Empyrean Lords began to discuss the prospect of peace among themselves, with a small majority agreeing to negotiate a truce with the Balaur, which caused division within the Empyrean Lords. However, the negotiation, which took place within the Tower of Eternity, turned into a disaster. The Balaur attacked the tower and succeeded in shattering it into two pieces which, in turn, split the very world of Atreia into two pieces. While it looked like the very world had been lost, two of the Empyrean Lords made the ultimate sacrifice and gave their own lives in order to prevent the world from falling into even more destruction. The Balaur had disappeared from the world into the mysterious Abyss that had appeared in the gap between the two halves, but Atreia was never again the same.

Atreia was now separated into two halves; light and dark. The remaining ten Empyrean Lords were also split, as the factions began to divide. Those who opposed the peace became known as the Shedim Lords, and departed for the dark half of the planet, vowing to never give into the weakness that lead to the offer of peace. They would become known as the Asmodians. The remaining Lords became known as the Seraphim Lords, taking control of the light side of the planet and calling themselves the Elyos in the process, believing that the refusal towards peace from the other five Empyrean Lords was what led to the destruction of the Tower and the splitting of the world. From that day on, the two sides became bitter enemies, fighting a war against their former allies.

The new world also had a curious effect on those who lived within it. The Elyos increased in beauty as they built great cities, while the Asmodians adapted to the loss of light, becoming more beast-like in the process. As both sides fought and time passed, they discovered something that threatened to wipe them all out; portals to the area between the two halves, known as the Abyss. While this area gave both sides new powers and abilities, it also freed the Balaur, mortal enemies of both the Elyos and the Asmodians. Now both sides find their battle interrupted with a far more deadly enemy; the very Balaur who split the world apart.

Aion: The Tower of Eternity was formally unveiled in May of 2006, and is developed by Aion Team Development Deptartment, an internal development studio located in NCsoft's South Korean headquarters. Highly anticipated in Korea due to the massive success of NCsoft's previous titles in the region, such as Lineage and Lineage II, Aion: The Tower of Eternity began to garner press attention upon announcement for its scale, design, and use of the CryEngine graphics engine, which had previously been used in Ubisoft's FarCry franchise.

Aion went into closed beta testing in Korea during late 2007, and underwent an open beta nearly a year later in November of 2008. China received the next beta, with the Chinese localized version going into beta in December 2008 and lasting for 5 months. An open beta with a limited gameplay scope went into effect in North America and Europe during June 2009, and is planned to continue into August.

The game was released in South Korea on November 25, 2008, and in China on April 16, 2009. NCsoft has announced their plans to bring a localized version of Aion: The Tower of Eternity to North America and Europe on September 22nd, 2009 and September 25th, 2009. This launch will contain version 1.5 of the game, putting the newly launched versions on the same build as their Korean and Chinese counterparts.

Aion: The Tower of Eternity requires a monthly fee to play. South Korean gamers can purchased monthly time-cards that allow them to play, and both North Americans and Europeans will have to pay a monthly fee of $15 to access the game.

Aion will receive both a standard edition and a limited Collector's Edition, the latter of which will contain special content. In addition, both versions will be distributed via digital distribution services. More details on the contents and pre-order bonuses for each edition can be found here

[edit]System requirements
The system requirements for Aion: The Tower of Eternity are as follows. Please keep in mind that these requirements technically only apply to the beta, as NCsoft has yet to release official requirements for the full game. However, because the game has already been released in other territories using these requirements, the final requirements are likely to be very similar.

Processor: Pentium 4 2.8GHz, AMD Athlon 2800+
Video card: GeForce 6600, Radeon X1550
HDD: 30GB of free space
Processor: Pentium Dual Core, AMD Athlon 64 X2
Video card: GeForce 7600, Radeon HD 2600
HDD: 30GB of free space
Grand Fonic Hymn

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Re: Aion

Post  Guest on Sat Feb 13, 2010 8:28 pm

That game fucking sucks.
Sorry, lol.


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